GPU Impulse Reverb is an impulse reverb plug-in that does the full reverb computation on a NVIDIA graphics adapter and has a CPU consumption of nearly 0%. The plug-in requires a CUDA capable NVIDIA GPU (G80 => GeForce 8xxx or higher) and recent drivers.
The plugin loads impulse responses from stereo WAV Files between 8 and 32 bit. It can be inserted as an FX plug-in in all VST2 compatible hosts.
New in v1.09
- Supports 64-bit wav impulse responses.
- Bugfix for some 32-bit wav impulse responses loading incorrectly.
- Bugfix for some wav files causing the plug-in to crash.
- Bugfix for "Error 29" issues.
New in v1.07
- IMP: Added support for the FLAC audio format to load IRs.
- IMP: GPU usage meter now has a tooltip with more details, it reports PCIe bandwidth usage as well as computation performance.
- FIX: Fixed a possible hang if the blocksize was changed.
- FIX: Waveform display could show incorrect values.
- FIX: “High Latency” parameter was not restored correctly in a production environment.
New in v1.06
- IMP: Mono Impulse Responses are now supported.
- FIX: Plugin could crash at startup due to a VSTGUI related bug.
- FIX: Fixed opening GUI caused a reload of the current impulse response.
- FIX: Compatibility Check Tool didn't work on some systems.
- FIX: Slider wasn't always redrawn correctly.
- FIX: 64-bit version didn't work on ATI systems with more than 2 GB of RAM.
New in v1.05
- IMP: Equalizer is now applied to the Wet Signal only
- FIX: Fixed CPU spikes when using an ASIO blocksize that is not a power-of-two
- IMP: The plugin refuses to work if an NVidia card is used and the driver is too old to prevent unexcepted crashes
- IMP: The Compatibility Check displays more information and checks the driver version
New in v0.28
- Support for multiple graphics boards added. The device can now be selected by using a drop down box. The setting is stored within the projects data of the host application, so the selected device is restored if the project is reopened later.