Sound Forge 10 is an award-winning digital audio editor that has been around for over 10 years.
Sound Forge audio editor contains a powerful set of processes, tools, and effects for the recording and manipulation of audio and is used by many professionals for recording and mastering, and producing streaming audio and CDs. Version 10 Pro has Integrated disc-at-once CD burning.
It also works with ACID allowing you to create ACID Loops, assign root notes, tempo, and number of beats.
Feature highlights: automated time-based recording and audio threshold record triggering, VU/PPM meters for RMS playback and record monitoring, enhanced Spectrum Analysis tools, white, pink, and brown noise generators, clipped peak detection and marking, Media Explorer, Sound Forge project file creation, support for 24fps DV video files and much more.
Sound Forge plugins:
- VST effects
- DirectX effects automation
- DirectX Plug-in Manager
Sound Forge remains a standard for professional audio editing and mastering on the PC platform.
If you're looking for a Sound Forge Tutorial then look at some of these resources on the Sony website:
- Sound Forge Pro 10: Meet the experts: Q & A
- 10 editing tips to help you work faster in Sound Forge Pro
- Mastering with Sound Forge (Part 1) by Craig Anderton
- Mastering with Sound Forge (Part 2) by Craig Anderton
New in v10.0c:
- Fixed a bug that could cause the spectrum graph to be displayed incorrectly in the Spectrum Analysis window.
- Fixed a crash that could occur when an in-use file was modified outside of Sound Forge 10.
- Fixed a crash that could occur when dragging a selection to the workspace to create a new file.
- Fixed a crash that could occur when loading a sample via SDMI.
- Fixed a bug that could cause Sound Forge to hang or crash when using the Batch Converter script on a large number of files.
- Fixed a bug that could delay plug-in parameters from being updated in real time during looped playback.
- Fixed a bug that caused a Find operation to change the active editing tool.
- Fixed a bug that prevented you from editing the Selection Start, Selection End, and Selection Length boxes on a data window when using SMPTE Drop time.
- Fixed a bug that prevented the SMPTE: Play at Time trigger in the Playlist from working.
- Fixed a bug that could prevent Sound Forge from removing temporary files, incorrectly displaying the Crash Recovery dialog the next time you start the application.
New in v10.0b
- When applying effects to a selection that includes the beginning or end of a file, automatic crossfades are no longer applied to the beginning or end of the file.
- Fixed a bug that could cause a crash that could occur when rendering to AVI format using templates copied from Vegas 8.
- Fixed an issue that caused the OHCI Compliant IEEE 1394/DV external monitor device to be unavailable in the Japanese version of Sound Forge.
- Fixed a bug that prevented audio from being rendered when using Windows Media Video templates after clearing and reselecting the Include audio check box.
- Fixed a bug that prevented Sound Forge from reading command markers saved in Windows Media files created with earlier versions of Sound Forge.
- Fixed a bug that prevented some VST plug-ins (such as EnergyXT and Delphi VST Project) from being used in Sound Forge.
- Fixed a bug that could cause incorrect previews when mixing a mono source to a multichannel destination.
- Fixed a bug that could occur when attempting to save .wav files in CCITT-ulaw format.
- Fixed a bug that caused real-time preview to stop after 10 seconds when using time-altering plug-ins.
- Fixed a bug that could cause the Paragraphic EQ plug-in to produce distorted audio when using the Remove very low and inaudible frequencies below 20 Hz preset.
- Fixed a bug that could cause incorrect previews when applying effects to events with individual channels selected.
This has been a popular listing on SMM since Sound Forge 7.0.